Wednesday, August 14, 2019

The Church of the Immovable Saint and the Immovable Clerics (GLOG Class)

There's really nothing I can add to this (Source)

Immovable Cleric

For every Immovable Cleric template you have, gain 1 HP.

A: Immovable Stance, Stun Punch
B: Suspension, Silence
C: Unmoving Travel, Stun Gaze
D: Saint’s Stance, World Stop

Immovable Stance
Press your palms together and become Immovable. You can still be hurt, injured, and killed.

Stun Punch
When you punch a creature, if their HD is less than 2x[templates], they must Save or be stunned for 1 round.

Touch an object (cat-sized or smaller) and suspend its inertia and velocity, leaving it to float midair. If anything else touches the object, it remembers its place and continues on its path. You can maintain [templates]^2 Suspensions.

Stop the air from vibrating in a 30’ radius around yourself (or smaller), silencing all noise. Lasts 10 min. Usable [templates] times per day.

Unmoving Travel
You have mastered the art of travel without movement. Teleport 60’. Usable [templates] times per day.

Stun Gaze
Force a creature you can see with less than 2x[templates] HD to Save or be stunned for 1 round.

Saint’s Stance
You master the Immovable Stance. When you press your palms together, you become invulnerable as well as Immovable.

World Stop
Stop the world instead of yourself. You may move around as you please with everything you’re carrying but cannot interact with anything else. If you attack as you end the World Stop, it is automatically a crit. Lasts one subjective hour. Usable 1/day.

An early adherent before the full split from the larger Church of the Authority (Darkest Dungeon is still cool)

The Church of the Immovable Saint

Once, long ago, there was a priest named Seymour who met a band of cursed vagabonds. They were pursued by a monster, huge and terrible, which returned after every death with sharper teeth and longer claws to torment its targets.

“Seymour!” they beseeched, “Free us from this curse! By the power of the Authority, slay this Inexorable Beast!

Seymour, filled with kindness, took refuge with the vagabonds in the forest, and when the beast approached, struck it down with holy water and blessed blades. As they cheered him, he died of his wounds, and from his corpse grew a beautiful tree—the Authority raised him up as an example to us all, standing firm as an oak even in death.

The Church of the Immovable Saint was born to praise the Authority through Saint Seymour. Our teachings are simple:

Defend the weak.
Draw strength from your allies.
Do not falter.

Our martial forms are passed down from Seymour himself and allow us to enact our third precept quite literally. It is the other two, however, that make the Church what it is—even faced with persecution, on trial as heretics, we endured.

On the moon of Asphodel, now invaded by hell, the Church of the Immovable Saint thrives. It was brought by devotees from other worlds and flourished, its simple message of solidarity inspiring thousands to survive the demons. We weather the storm together.

None of that is true, of course.

Or not quite none.

There was a man named Seymour, and an Inexorable Beast. The Church is real, too, and its martial practices.

But the real Seymour was a corrupt Bishop, interested more in worldly affairs than any relationship with the divine. The vagabonds were adventurers seeking his help with a curse, a curse they no doubt brought upon themselves.

They saw his greed and took advantage of it, all while plotting his downfall—after he blessed the land, they slew the beast themselves, then poisoned the bishop and turned the evidence—his very body—into a tree. The Church of the Immovable Saint venerates his steadiness, but he couldn’t maintain his last alliance long enough to celebrate their victory. He holds no greater power. It is a deeply heretical sect of an ancient, corrupt religion.

There are, of course, the martial forms. They are harder to explain. The Saint’s elite Clerics can move in an instant, or paralyze a man with a glance. The greatest of their order can stop time itself. How?

It is not Seymour granting these abilities. Did the Authority take mercy on the heretical fools and grant them their fantastic idol? Does the act of worship itself grant their power? Did they merely stumble on the right words, the right motions, to unlock a strength wholly mundane?

It is impossible to say. What is clear is that the Church has thrived on Asphodel. Its few clerics have spent their years fighting the demons, and its adherents unify the remaining towns. Even those just tens of miles from the Demon Citadel still stand under their banner. Perhaps there is strength in the Church after all—in defense of others, in allies, in unyielding kindness. 

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