Sunday, January 27, 2019

BE HELLBOY! or: the Sanctioned Cambion--a GLOG Class

So, Dan over at Throne of Salt wrote a Hellboy class for dB/dX games. In the grand tradition of the GLOG, I decided to adapt it (with his permission). The class was already quite close to GLOG format; I just added Fan the Hammer, tightened the wording, and ordered the abilities. Without further ado, here’s the class:

I haven't read any Hellboy yet, but he sure does look cool (image via IGN)

Sanctioned Cambion

For every Sanctioned Cambion template you have, increase your HP by 1.

A: Infernal Heritage, Leadfoot
B: Blessed Lead, The Gitchy Feeling
C: Drawing Out the Devil, Ember Eyes
D: White Sacrament, Fan the Hammer

Starting Equipment: Revolver (d6 exploding on 6, offhand, 6 shots)

Infernal Heritage
Take half damage from mundane fire and embodied demons. You are immune to seduction.

Leadfoot
You’re heavy, as though made of stone. It’s difficult to move you or knock you down. Most humans can’t do it at all, and you roll with advantage against stronger creatures. You sink.

Blessed Lead
Keep up to [templates] bullets primed to deal triple damage to possessive demons (and none to their hosts). It takes a day to prepare one bullet.

The Gitchy Feeling
Sense the presence of demons and spirits within 60’, and (roughly) their numbers and strength.

Draw Out the Devil
Force incorporeal demons to Save or be trapped in an object. If you know the demon’s true name, it has disadvantage on its Save.

Ember Eyes
With a bit of light, you can see 30’ in the dark (no color). Your eyes glow like hot coals.

White Sacrament
With an hour long ritual, you and your allies can enter a pocket of hell and strike at the blackened soul of a manifested demon. For every HP you sacrifice, your allies all get +1 damage on their next successful attack. If you are killed, everyone is trapped in hell.

Fan the Hammer
You can fire your revolver as many times in one attack as it has bullets remaining, but use only the best roll for the actual attack.

Here’s a neat trick: you can set a google doc so that anyone with the link can view it, then get a shortened URL and QR Code attached to that link, then print those things out. An iPhone's camera, Android's Google Lens, and Snapchat can all read QR codes. That lets everyone at the table look at the doc on their phones without printing a bajillion copies or emailing them the link. You can just print the QR and show it to them. This link goes to my google doc for the Sanctioned Cambion, which will update if I make any changes.



Like I said earlier, this class is mostly not mine, but I do have some commentary on the abilities and changes I made.

Ability Ordering: I spread the three applied exorcisms out over the last three levels and the infernal bits out over all of the levels. That way, the Sanctioned Cambion grows in power both with their hellish abilities and as a demon hunter, which is pretty cool.

Infernal Heritage: Reduced the fire immunity to resistance, because I’m not a fan of total immunity.

Leadfoot: Removed the math from it, because less math is better.

Blessed Lead: This is the same--Dan updated his version to match mine.

The Gitchy Feeling: Added a range specification.

Drawing Out the Devil: I didn’t want to bother with turning tables, and Save scales with power anyway.

Ember Eyes: I worded this one to match my thief ability.

White Sacrament: I don’t like spell activation effects, so I converted it to simple HP-for-damage.

Fan the Hammer: This ability is an original. I tried to word it so that it would make sense in both the GLOG and Moonhop. I considered giving the class an Extra Attack, but I decided that infringed too closely on Fighter Territory. I’m proud of this ability, though--it lets players mess with crit/exploding damage chance, if you use those things, and practically guarantee a hit at the cost of using a lot of ammo.

So, I’ve written 15 other classes, but I posted this most recent addition first because it was easy to write commentary for. I think I want to say more about the other stuff I’ve written, but I also don’t feel like writing it down right now, so they remain unposted. If you do want to see them, you should hang around on the OSR Discord, where I workshop and share my stuff regularly.

3 comments:

  1. I am proper chuffed you like it so much.

    ReplyDelete
  2. If your gun rules allowed for multiple bullet firing already (i.e. Arnold's rules) what would you use for fan the hammer instead?

    ReplyDelete
    Replies
    1. Either reduce/remove the penalties normally applied to firing multiple bullets, or just swap it out for Extra Attack.

      Delete

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