Is that a crossbow in my pants, or is this an ambush? It's BOTH! Empty yer pockets!
Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts
Monday, July 8, 2019
Thursday, January 10, 2019
Moonhop (an Oddhack)
EDIT: Moonhop is now for sale on DriveThruRPG for $2.99!
It will remain here on this blog for free as well, so you can download it and see what it's like before paying.Here it is! I’ve been workshopping this on the OSR Discord for a while now and I think I’m happy with it. It’s a hack of Into the Odd (paid version, free version), with GLOG-style races, failed careers, and a bunch of player-facing rules, including classless GLOG Magic, a new-ish set of Hexcrawling speed rules, and weird Hireling Squad rules.
Click the image or this link.
Saturday, November 17, 2018
Moonhop Failed Careers: A Knight and a Cowboy Walk Into the GLOG
Here’s some more Moonhop.
That's what Into the GLOG is called now; I’m committing to the implied setting. Today, I’m posting Failed Careers (modeled after James’) to go with the Race table I made. Era die size determines max starting era: d12 for Orbital (default), d10 for Digital, d8 for Modern, d6 for Industrial, d4 for Medieval, and skip the first die for Ancient. Many of the failed careers are “forwards compatible,” so you can update equipment where necessary to avoid anachronism (like an Aristocrat in an Orbital setting basically still makes sense if you call the weapon a Laser Rapier). That said, I’m going to use older failed careers exactly as written, even in Orbital settings, for reasons enumerated below.
First, an explanation of the weapon notations as I use them. I'm not totally confident in this method of sorting weapons, but it'll give you a basic idea of each weapon for now.
dX: Damage, Applied Automatically
Armor X: Reduces Damage by X
OH/MH/BH: Offhand, Mainhand, Both Hands
You can hold up to 2 OH, or 1 MH/1 OH, or 1 BH
Throw: Can be Thrown for Full Damage
Xpld: if damage rolls listed value, add another die
Shots: How many shots before reload
Ignite: Save or d6 every turn until success
Jump: if damage rolls listed value, roll damage against nearest target
| d12 (Era) | d12 | Failed Career | Weapon | Another Thing |
1-2 Ancient
| 1 | Astrologer | Augury Knife (d6, OH) | Spyglass |
| 2 | Baker | Rolling Pin (d6, OH) | Delicious Bread | |
| 3 | Brewer | Dagger (d6, OH, Throw) | Beer Urn | |
| 4 | Embalmer | Excerebration Hook (d6, OH) | Canopic Jar | |
| 5 | False Prophet | Gnarled Staff (d6, MH) | Devoted Disciple | |
| 6 | Farmer | Scythe (d6, OH) | Ox | |
| 7 | Gladiator | Trident (d8, MH) | Net | |
| 8 | Outlander | Greataxe (d10, BH) | 10 Hallucinatory Berries | |
| 9 | Prisoner | Manacles (d6, OH) | Funny Looking Rock | |
| 10 | Scribe | Chisel (d6, OH) | Salacious Love Clay Tablets | |
| 11 | Shepherd | Crook (d6, MH) | Sheep | |
| 12 | Soldier | Spear (d8, MH, Throw) | Shield (Armor 1, OH) | |
3-4 Medieval
| 1 | Aristocrat | Rapier (d8, MH) | Fancy Clothing, Too Much Chin |
| 2 | Barber-Surgeon | Scissors (d6, OH) | Wig | |
| 3 | Blacksmith | Hammer (d8, MH) | Chain Mail (Armor 1, 2 Slots) | |
| 4 | Cultist | Wavy Dagger (d6, OH) | Pint of Blood | |
| 5 | Falconer | Crossbow (d8, BH) | Falcon (3 HP, d6) | |
| 6 | Flagellant | Scourge (d8, MH) | Horrific Scars | |
| 7 | Forester | Bow (d6, BH) | Bear Trap | |
| 8 | Grave Digger | Shovel (d8, MH) | Sack of Dirt | |
| 9 | Jester | Scythe (d6, OH) | Belled Hat | |
| 10 | Minstrel | Quarterstaff (d6, OH) | Lyre | |
| 11 | Nun | Stick (d4, OH, Throw) | Roller Skates | |
| 12 | Squire | Wooden Sword (d6, MH) | Shield (Armor 1, OH) with Heraldry | |
5-6 Industrial
| 1 | Banker | Flintlock (d6 xpld 6, OH, 1 Shot) | Sack of 30 Counterfeit Coins |
| 2 | Chimneysweep | Barbed Wire Broom (d8, MH) | Endless Soot, Insufferable Accent | |
| 3 | Clockmaker | Screwdriver (d6, OH) | Pocketwatch | |
| 4 | Cowboy | Revolver (d6 xpld 6, OH, 6 Shots) | Dynamite (4d6, Save for Half, 20' Radius) | |
| 5 | Factory Laborer | Hammer (d8, MH) | Tattered Rags | |
| 6 | Fireman | Fireaxe (d8, MH) | Bucket of Matches | |
| 7 | Gambler | Flintlock (d6 xpld 6, OH, 1 Shot) | Deck of Cards | |
| 8 | Mercenary | Rifle (d8 xpld 7-8, BH, 1 Shot) | Chain Mail (Armor 1, 2 Slots) | |
| 9 | Milkmaid | Stool (d6, OH) | Bucket of Milk, Smallpox Immunity | |
| 10 | Oil Baron | Flintlock (d6 xpld 6, OH, 1 Shot) | 3 Wine Bottles of Crude Oil | |
| 11 | Revolutionary | 3 Molotovs (d6, OH, Ignite, 10' Radius, Throw) | Pamphlets Decrying Status Quo | |
| 12 | Street Magician | Brass Knuckles (d6, OH) | Top Hat, White Rabbit | |
7-8 Modern
| 1 | Actor | Prop Sword (d6, MH) | 1 Bunch Flowers |
| 2 | Athlete | Javelin (d8, MH, Throw) | Pole Valuting Pole | |
| 3 | Boy Scout | Pocket Knife (d6, OH) | 50' Rope | |
| 4 | Detective | Snubnosed Pistol (d6 xpld 6, OH, 6 Shots) | Trenchcoat with Deep Pockets | |
| 5 | Mafia Thug | Tommy Gun (d6 xpld 1-2, BH, 3 Shots) | Ragged Suit | |
| 6 | Philosopher | Book (d6, OH) | Pack of Cigarettes | |
| 7 | Photographer | Camera Stand (d6, MH) | Film Camera | |
| 8 | Pilot | Revolver (d6 xpld 6, OH, 6 Shots) | Flak Vest (Armor 1, 2 Slots) | |
| 9 | Professor | Metal Meterstick (d8, BH) | Pipe, 3 Smokes of Tobacco | |
| 10 | Prostitute | Whip (d6, MH) | Restraints | |
| 11 | Spy | Butterfly Knife (d6, OH) | 1 Dose Lethal-If-Ingested Poison | |
| 12 | Stoner | Tree Branch (d8, BH) | 6 Joints | |
9-10 Digital
| 1 | Audio Engineer | Boom Mic (d10, BH) | Boombox, 1 min Audio Storage |
| 2 | Chemical Engineer | Carbon Steel Knife (d8, OH) | Industrial Explosives (6d6, Save for Half, 40') | |
| 3 | Drug Dealer | Uzi (d6 xpld 1-2, OH, 3 Shots) | 1 Packet Crack | |
| 4 | Hacker | Taser (d8, OH) | 50' Programmable Blinking Lights | |
| 5 | Legislator | Cane Gun (d6 xpld 6, MH, 1 Shot) | 1d100 Bribe | |
| 6 | Pizza Delivery | Hubcap (d6, OH, Throw) | 6 Pizzas | |
| 7 | Plumber | Pipe Wrench (d6, OH) | Large Bottle of Glue | |
| 8 | Roboticist | Shoulter-Mounted Robot Arm (d8, OH) | Camera Drone, 1 Hour Battery | |
| 9 | Student | Bookbag (d6, MH) | 1d10,000 Crippling Debt | |
| 10 | Tech Support | Pipe Wrench (d6, OH) | Paired Radios, Unmitigated Rage | |
| 11 | Weatherman | Brass Knuckles (d6, OH) | 3-Day Weather Predictor | |
| 12 | Zookeeper | Spiked Electric Cow Prod (d10, BH) | Necklace of Teeth | |
11-12 Orbital
| 1 | Anti-Riot Police | Shotgun (2d4 xpld 4, BH, 6 Shots) | Riot Shield (Armor 1, OH), 3 Smoke Grenades |
| 2 | Bionic Surgeon | Cauterization Dagger (d8, OH) | Bionic Eye and Viewing Pad | |
| 3 | Bureaucrat | Silenced Pistol (d6 xpld 6, OH, 6 Shots) | Blackmail on Local Leader | |
| 4 | Geneticist | Invalid Trophy (d6, OH) | Mutant Baby | |
| 5 | Hooligan | Bat with Nails (d8, MH) | Hoverboard | |
| 6 | Laser Engineer | 3 Laser Pointers (2d6, OH, 1 Shot Ever) | 3 Flexible Mirrors | |
| 7 | Scrapper | Crowbar (d6, OH) | Strong Electromagnet | |
| 8 | Space Pilot | Laser Pistol (5d6, OH, 1 Shot Ever) | Bottle of Whiskey | |
| 9 | Spaceship Engineer | Coil Pistol (d6 jump 6, OH, 6 Shots) | Blowtorch | |
| 10 | Supersoldier | Assault Rifle (d8 xpld 1-3, BH, 6 Shots) | Battle Armor (Armor 2, 4 Slots) | |
| 11 | Survivor | Rusty Knife (d6, OH, Throw) | Irradiated Jeans, Irradiated Genes (Sterile) | |
| 12 | Warlord | Spiked Scepter (d8, MH) | Outfit with Too Many Spikes (Armor 1, 2 Slots) |
And now a quick aside about the world of the video game Rimworld:
In Rimworld, humans fly around their arm of the Milky Way at sublight speeds in cryosleep, colonizing planets. Every time a planet gets to a certain tech level, it either becomes a singularity and cuts off contact with everyone OR it nukes itself into ruins. That’s not the end, though: eventually, survivors rebuild from the stone age up. This has been going on for a long time. In the actual game part of Rimworld, you manage a colony of people whose cryosleep ship has crashed into a world on the rim of the arm of the Milky Way. Your characters get a random childhood and a random adulthood, and they don’t even have to be from the same tech level: you might get a medieval serf kid who grew into a spacefaring mercenary, or a gene-modded super soldier child who grew up to be a librarian.
So basically, I’m trying to do something similar here. Every moon is at a different tech level, so player characters can be from any tech level, presumably abducted into space. Humans get two failed careers, so most of them will actually be transplants from one tech level to another, which is neat. A game might start with a Barber-Surgeon, a Cowboy, and a Hacker sharing a last drink before a lethal dungeon-delve. That’s good shit.
Also I realized that I had left off a major inspiration for Moonhop: Enter the Gungeon, which is just fantastic all around. It’s super gonzo, it oozes charm and fun, and it still manages to pull off interesting, melancholy NPCs. It also has a great implied world, one very similar to what I’m trying to build here, with lots of anachronism and desperate adventurers blundering around the universe. I’ll probably do a more in-depth post on it at some point in the future, separate from Moonhop.
![]() |
| Starbound isn't currently on the list of inspirations, but I love it a lot and at some point I'll realize some fundamental piece of Moonhop is lifted from it (Lili Ibrahim) |
![]() |
| This image was like two months of controversy in the Starbound community, you have no idea (Starbound) |
Labels:
GLOG,
gonzo,
Into the GLOG,
Into the Odd,
Moonhop,
OSR,
rules,
sci-fi,
setting,
space,
table
Tuesday, November 13, 2018
Moonhop Race Table: Gonzo Space Fantasy
So, as I mentioned in my post about Halloween in the Deep Carbon Observatory, I’m working on a hack combining Into the Odd and the Goblin Laws of Gaming. For the past few days I’ve been working on a GLOG-style table of races, and since it’s done, I guess I’ll post it here.
This table is intended for the tentative implied setting of Into the GLOG--gonzo space fantasy set in a system of moons around a gas giant. It’s called Moonhop, and it takes inspiration from FTL, Rimworld, and Kerbal Space Program. I’ll go into more detail later if I keep posting about it, but basically I like FTL’s soft sci-fi, Rimworld’s intentionally anachronistic technology, and Kerbal Space Program’s realistic orbital physics.
I spend a lot of time hanging out on the OSR Discord, and the people there were a huge help both in suggesting races and cutting the list down. If you want to see us hack out a system in real time, just head over there and hang around the GLOG text channel.
| d8 | d6 | Name | Perk | Drawback |
1
| 1 |
Human
|
Two Failed Careers
|
Disadv vs Mutation
|
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 6 | ||||
2
| 1 |
Human
(Color = 1d6 ROYGBV) |
Two Failed Careers
|
Disadv vs Mutation
|
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 6 | ||||
3
| 1 | Dwarf, Booze | Blood is Alcohol | Disadv when Sober |
| 2 | Dwarf, Candle | Burn HP for Light, 1 HP:10 min | Slowly Melt at High Temps | |
| 3 | Dwarf, Jumping | 30' Standing Jump | Save vs Heights | |
| 4 | Dwarf, Mole | Smell Metal within 15' | Allergic to Copper | |
| 5 | Dwarf, Sea Floor | Hold Breath 8 Hours | Sink | |
| 6 | Dwarf, Spinner | Secrete 30’ Rope/Day | 20' Color Vision | |
4
| 1 | Elf, Amnesiac Space | STR +4, DEX +4, CHA +4 | 3 HP, not d6 HP |
| 2 | Elf, Blood | Your Blood heals HP 1:1 | d4 HP, not d6 HP | |
| 3 | Elf, Chitin | Armor 1 | Save vs Molting when Stressed | |
| 4 | Elf, Hair | Animate Own Hair | Save vs Bad Fashion | |
| 5 | Elf, Sea | Speak to Fish | You Irritate Fish | |
| 6 | Elf, Silence | 1’ Radius Silence near Hands | Deaf | |
5
| 1 | Copper Knight | Armor 1 | Disadv on Stealth |
| 2 | Cyborg | 2d8 Beam 1/day | Eat Coins to Recharge Beam | |
| 3 | Devilspawn | Ignite Eyes, Arrowhead Tail 1d6 | Terrify Small Animals | |
| 4 | Dragonflyling | 1d6 Firesneeze 20’ | 2x Fire Damage | |
| 5 | Dryad | Dead Plants Bloom at Touch | Disadv vs Electronics | |
| 6 | Facetaker | Eat heart to appear as person for 1 day | Reflection is True Appearance | |
6
| 1 | Frederick | Telepathy with Fredericks | Identity Crisis |
| 2 | Galatean | Punch for d8, 24 HP, not d6 HP | Cannot Heal | |
| 3 | Giant | Eat Strong Heart to Grow 1d12 inches | Save vs Challenges | |
| 4 | Gray | Move handful-of-coins-sized objects at 20' | Disadv vs Insanity | |
| 5 | Half Orc | Extra Attack after First Blood | No Legs (Start with Wheelchair) | |
| 6 | Jackalling | Speak with Recently Dead 1/day | Disadv on Death and Dismemberment | |
7
| 1 | Many Rats | Pile of Rats, Trenchcoat | Scatter at 0 HP, become One Rat |
| 2 | Rookling | Perfect Mimicry | No Voice | |
| 3 | Sepiidaling | Adv on Sneak when Naked | Skin shows emotions under stress | |
| 4 | Sharkling | Smell Blood 200’ | Save vs Frenzy | |
| 5 | Skeleton, Bee | Beehive in Ribcage | Disadv on Stealth | |
| 6 | Skeleton, Clockwork | Don't Eat | Must be Wound 4 Hours/Day | |
8
| 1 | Skeleton, Vine | 1 hour Sunlight = 1 Ration | 2x Fire Damage |
| 2 | Snakehair | Petrify 1d4 rounds Gaze 1/day | Hair is Argumentative | |
| 3 | Trollkin | Regrow Limbs, Extremities | Gain Mutation on Regeneration | |
| 4 | Twitch | 50' Teleport 1/day | Touching Iron Deals Damage | |
| 5 | Weaselling | Fit through any hole 8” wide | Save vs Pocket Valuables | |
| 6 | Roll Twice | Get Both Perks | Get Both Drawbacks |
This table is intended for the tentative implied setting of Into the GLOG--gonzo space fantasy set in a system of moons around a gas giant. It’s called Moonhop, and it takes inspiration from FTL, Rimworld, and Kerbal Space Program. I’ll go into more detail later if I keep posting about it, but basically I like FTL’s soft sci-fi, Rimworld’s intentionally anachronistic technology, and Kerbal Space Program’s realistic orbital physics.
I spend a lot of time hanging out on the OSR Discord, and the people there were a huge help both in suggesting races and cutting the list down. If you want to see us hack out a system in real time, just head over there and hang around the GLOG text channel.
![]() |
| "Skeleton, Bees" (I haven't listened to this album but here's the link anyway) |
Labels:
GLOG,
gonzo,
Into the GLOG,
Into the Odd,
Moonhop,
OSR,
rules,
ruleset,
sci-fi,
setting,
space,
table
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